Fallout Modding

An archive of modding work dedicated to expanding the Fallout universe through immersive storytelling, new mechanics, and environmental design.

Status: Archived
Focus: World-Building + Storytelling + Level Design
Engine: Bethesda Creation Kit
Key Projects: Fallout: Wastelands, Music City

Journey & Legacy

Note: I am no longer actively working on any Fallout mods, but I am proud of the work and progress made during development.

My journey in Fallout modding was dedicated to expanding the Fallout universe through immersive storytelling, new mechanics, and environmental design. Projects like Fallout: Wastelands and Fallout: Music City were aimed at delivering fresh, engaging experiences for fans of the series.

Though development has ended, my work on Fallout mods contributed to my growth in game design and storytelling. These projects helped refine my technical skills and creative direction, forming a solid foundation for future game development endeavors.

Development Approach

Technical Foundation

These projects were developed using Bethesda's Creation Kit, with scripting in Papyrus and 3D asset creation in Blender. Level design and narrative integration were major focuses, ensuring each mod blended seamlessly with the existing Fallout universe.

Design Challenges

Creating expansive, lore-friendly content for Fallout presented challenges in balancing gameplay mechanics with narrative depth. Crafting new environments, factions, and survival systems required extensive knowledge of the Creation Engine and a commitment to storytelling authenticity.

Key Features

  • Expansive World-Building: Designed new regions with unique quests, environments, and factions to enrich the Fallout experience.
  • Enhanced Survival Mechanics: Implemented custom survival elements, offering players deeper challenges and resource management systems.
  • Story-Driven Exploration: Focused on narrative-driven content with meaningful choices that impact the game's world.

Project Gallery

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